//
//  AppDelegate.m
//  DYLYJ
//
//  Created by JM on 15/10/23.
//  Copyright © 2015年 JM. All rights reserved.
//

#import "AppDelegate.h"
#import "DYUIKit.h"
#import "DYAudioPlay.h"
#import "DYServer.h"
#import "Device.h"
#import "updateDeviceCMDDicRequest.h"
@interface AppDelegate ()

@end

@implementation AppDelegate


- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
    // Override point for customization after application launch.
    self.isDemo = NO;
    [[UIApplication sharedApplication] setStatusBarStyle:UIStatusBarStyleLightContent];
    
    if(![[NSUserDefaults standardUserDefaults] boolForKey:@"firstStart"]){
        [[NSUserDefaults standardUserDefaults] setBool:YES forKey:@"firstStart"];
        NSLog(@"第一次启动");
        [DYSettingTool setBool:YES forKey:DYSettingPushSwitch];
    }else{
        NSLog(@"不是第一次启动");
    }
    
    [Device  mj_setupIgnoredCodingPropertyNames:^NSArray *{
        return @[@"xpgDevice",@"deleagete",@"haveReceiveDataState"];
    }];

    UITableView *tableview = [UITableView appearance];
    tableview.backgroundColor =  UIColorFromHexStr(@"#F6F1E8");
    
//    UIButton *button = [UIButton appearance];
//    button.exclusiveTouch = YES;
    
    UIImageView *iamgeView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"background.png"]];
    iamgeView.frame = self.window.frame;
    [self.window insertSubview:iamgeView atIndex:0];
    
    [DYAudioPlay sharedDYAudioPlay];
    
    
    [XPGWifiSDK startWithAppID:DY_APP_ID];//这个ID是从产品信息里看到的 也就是设备被配的ID
    [XPGWifiSDK setLogLevel:XPGWifiLogLevelError logFile:nil printDataLevel:NO];
    
     [XPGWifiSDK updateDeviceFromServer:DY_PRODUCT];
//    [request requstWithCompletionHandler:^(DYResponse *rs, NSError *error) {
//        NSLog(@"配置文件%@",error);
//    }];
    return YES;
}

- (void)applicationWillResignActive:(UIApplication *)application {
    // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
    // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}

- (void)applicationDidEnterBackground:(UIApplication *)application {
    // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
    // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}

- (void)applicationWillEnterForeground:(UIApplication *)application {
    // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}

- (void)applicationDidBecomeActive:(UIApplication *)application {
    // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}

- (void)applicationWillTerminate:(UIApplication *)application {
    // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}

@end
